Friends and I do an indie game. Part 2: About Jean

Honestly, a gamer of me is so -so, and in difficult games I generally prefer observation to participation if you understand what I mean. But, in spite of this, for many years already in the list of cases for a living next to the item “visit all major parks of the world attractions” it is written “Make Games”. I was hoping that someday I would definitely take part in the development of the game. Who knew that this “someday” would come right now, during the pandemic.

Before quarantine, my friends and I worked in the field of mass events and quickly realized that in the next year no festivals were shining with us. It was deadly boring on self-isolation and when, due to the number of empty wine bottles, it became difficult to open the door to the balcony, we decided that it was time to do something. I found video tutors on Godot, we slowly began to poke around in the engine, and after a couple of weeks we already completely made our first game unexpectedly. The topic has identified itself – since in the world an ass and a pandemic, then the game will be the same. So the plague doctor appeared in the surroundings of the European village of the 16th century.

I am a designer and illustrator by profession, so most of the visual. Original arts in mascara was drawn by an artist who wished to remain an unknown, my task was to convert drawings into a digit, paint, animize and finish the missing elements.

At first, the animation https://slottiocasinouk.net/ of the default peasant turned out to be an animation itself – in the first version he walked, strangely waving his arms and tucking his leg, which eventually became a gouty gait. I killed two days to make him walk normally.

We called the zero patient a Jean and since all the experiments took place on it, he quickly overgrown with a memorial background and became a rather odious character. At first, Jean suffered ticks – when walking, his head twitched. All because I tried to include the animation of the tilt of the head in motion, and later refused to check, but, of course, did nothing to check. We raised our heads for a long time and sinned on Godot, until we found that only Jean has tick and the matter is in the most hand.

After some time, the status of the character increased and from the usual peasant Jean became the son of the headman, whom, according to legend, his father beats and once finished him so that Jean began to Gangren. And how further random events began to show, violence was not so causeless. Why does the headman beat the heir?

Hypothesis 1: Jean – dependent. When I first painted his inflammation of the eyes, it immediately became obvious that the character grows far from St. John’s wort in his backyard, and then this non -well -bearing smokes. Look only in these muddy red eyes and everything will become clear to you.

Hypothesis 2: Jean – Zoofil. This version, frankly, also appeared through my fault. I had the task of making an animation of a swaying peasant in order to effectively expel healthy patients away from the medicine hibara. With the first version of the animation, I overdid a little and it was obvious that Jean was not passively hanging out, but was very actively engaged in someone adultery. Careless joke about the sheep and the character tightly sticks the stigma of the sheep*ba. We even wanted to include hints on this in the network of random events, but then changed our minds.

Hypothesis 3: Jean is an uncontrollable gouging, the father is not able to cope with him and beats his son from his own impotence. At some point, another bug appeared in the game: every new day of the game, Jean with burns in his arms and face, always came to the first patient. We talked and decided to make a feature out of a bug – each time a non -battered character should have a new reason that entailed the injury: “fell into the fire”, “arson of a beard with a candle”, “grabbed a hot poker”, etc.D. Moreover, after working out random events, Jean was convicted of drunkenness, katege and fights, which added details to his image.

Writers often say that the characters in the works begin to live their own life, and they can only record their stories. Now I see that this can happen not only with books, but also with games.